love.graphics.newSpriteBatch
Creates a new SpriteBatch object.
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This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Function
Synopsis
spriteBatch = love.graphics.newSpriteBatch( image, size )
Arguments
Returns
-
SpriteBatch spriteBatch
- The new SpriteBatch.
Function
Available since LÖVE 0.8.0 |
This variant is not supported in earlier versions. |
Synopsis
spriteBatch = love.graphics.newSpriteBatch( image, size, usagehint )
Arguments
-
Image image
- The Image to use for the sprites.
-
number size (1000)
- The max number of sprites.
-
SpriteBatchUsage usagehint ("dynamic")
- The expected usage of the SpriteBatch.
Returns
-
SpriteBatch spriteBatch
- The new SpriteBatch.
Function
Available since LÖVE 0.9.1 |
This variant is not supported in earlier versions. |
Synopsis
spriteBatch = love.graphics.newSpriteBatch( texture, size, usagehint )
Arguments
-
Texture texture
- The Image or Canvas to use for the sprites.
-
number size (1000)
- The max number of sprites.
-
SpriteBatchUsage usagehint ("dynamic")
- The expected usage of the SpriteBatch.
Returns
-
SpriteBatch spriteBatch
- The new SpriteBatch.
See Also
Category: