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AlignMode Text alignment.
AreaSpreadDistribution Types of particle area spread distribution.
BlendMode Different ways you do alpha blending.
BodyType The types of a Body.
BufferMode Buffer modes for File objects.
CanvasFormat Canvas formats.
ColorMode Controls whether images will be affected by the current color.
CompressedFormat Compressed image data formats.
CursorType Types of hardware cursors.
DistanceModel The different distance models.
DrawMode Controls whether shapes are drawn as an outline, or filled.
Event Arguments to love.
FileDecoder How to decode a given FileData.
FileMode The different modes you can open a File in.
FilterMode How the image is filtered when scaling.
FullscreenType Types of fullscreen modes.
GamepadAxis Virtual gamepad axes.
GamepadButton Virtual gamepad buttons.
GraphicsFeature Graphics features that can be checked for with love.
GraphicsLimit Types of system-dependent graphics limits checked for using love.
ImageFormat Encoded image formats.
JointType Different types of joints.
JoystickHat Joystick hat positions.
JoystickInputType Types of Joystick inputs.
KeyConstant All the keys you can press.
LineJoin Line join style.
LineStyle The styles in which lines are drawn.
MeshDrawMode How a Mesh's vertices are used when drawing.
MessageBoxType Types of message box dialogs.
MouseConstant Mouse buttons.
ParticleInsertMode How newly created particles are added to the ParticleSystem.
PointStyle How points should be drawn.
PowerState The basic state of the system's power supply.
ShapeType The different types of Shapes, as returned by Shape:getType.
SourceType Types of audio sources.
SpriteBatchUsage Usage hints for SpriteBatches to optimize sprite data storage on the GPU.
StackType Graphics state stack types used with love.
TextureFormat Image texture formats.
TimeUnit Units that represent time.
WrapMode How the image wraps inside a large Quad.