love.audio.newSource
Creates a new Source from a filepath, File, Decoder or SoundData. Sources created from SoundData are always static.
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This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Function
Synopsis
source = love.audio.newSource( filename, type )
Arguments
-
string filename
- The filepath to the audio file.
-
SourceType type ("stream")
- Streaming or static source.
Returns
-
Source source
- A new Source that can play the specified audio.
Function
Synopsis
source = love.audio.newSource( file, type )
Arguments
-
File file
- A File pointing to an audio file.
-
SourceType type ("stream")
- Streaming or static source.
Returns
-
Source source
- A new Source that can play the specified audio.
Function
Synopsis
source = love.audio.newSource( decoder, type )
Arguments
-
Decoder decoder
- The Decoder to create a Source from.
-
SourceType type ("stream")
- Streaming or static source.
Returns
-
Source source
- A new Source that can play the specified audio.
Function
Synopsis
source = love.audio.newSource( data )
Arguments
-
SoundData data
- The SoundData to create a Source from.
Returns
-
Source source
- A new Source that can play the specified audio. The SourceType of the returned audio is "static".
Examples
Load background music and play it
bgm = love.audio.newSource("bgm.ogg", "stream") love.audio.play(bgm)
Load a sound effect and play it
sfx = love.audio.newSource("sfx.wav", "static") love.audio.play(sfx)
Load SoundData and create a Source
data = love.sound.newSoundData("sfx.wav") sfx = love.audio.newSource(data)
Load Decoder and create a Source
decoder = love.sound.newDecoder("bgm.ogg") bgm = love.audio.newSource(decoder)
See Also
Category: