EdgeShape

Available since LÖVE 0.8.0
This shape is not supported in earlier versions.

A EdgeShape is a line segment. They can be used to create the boundaries of your terrain. The shape does not have volume and can only collide with PolygonShape and CircleShape.

Constructors

love.physics.newEdgeShape Creates a new EdgeShape. Added since 0.8.0

Functions

EdgeShape:getPoints Returns the local coordinates of the edge points. Added since 0.8.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.
Shape:destroy Explicitly destroys the Shape. Removed in 0.8.0
Shape:getBody Get the body the shape is attached to. Added since 0.7.0 Removed in 0.8.0
Shape:getData Get the data set with setData. Removed in 0.8.0
Shape:getMask Gets which categories this shape should NOT collide with. Removed in 0.8.0
Shape:getType Gets a string representing the Shape.
Shape:rayCast Casts a ray against the shape. Added since 0.8.0
Shape:setData Set data to be passed to the collision callback. Removed in 0.8.0
Shape:setMask Sets which categories this shape should NOT collide with. Removed in 0.8.0

Supertypes

See Also