SpriteBatch:setBufferSize
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Sets the maximum number of sprites the SpriteBatch can hold. Existing sprites in the batch (up to the new maximum) will not be cleared when this function is called.
![]() |
This function can be slow if it is called every frame, such as from love.update or love.draw. |
Function
Synopsis
SpriteBatch:setBufferSize( size )
Arguments
-
number size
- The new maximum number of sprites the batch can hold.
Returns
Nothing.
See Also
Category: