PulleyJoint

Allows you to simulate bodies connected through pulleys.

Constructors

love.physics.newPulleyJoint Creates a PulleyJoint to join two bodies to each other and the ground.

Functions

Joint:destroy Explicitly destroys the Joint.
Joint:getAnchors Get the anchor points of the joint.
Joint:getBodies Gets the bodies that the Joint is attached to. Added since 0.9.2
Joint:getCollideConnected Gets whether the connected Bodies collide.
Joint:getReactionForce Returns the reaction force on the second body.
Joint:getReactionTorque Returns the reaction torque on the second body.
Joint:getType Gets an string representing the type.
Joint:getUserData Returns the Lua value associated with this Joint. Added since 0.9.2
Joint:isDestroyed Gets whether the Joint is destroyed. Added since 0.9.2
Joint:setCollideConnected Sets whether the connected Bodies should collide with each other.
Joint:setUserData Associates a Lua value with the Joint. Added since 0.9.2
PulleyJoint:setMaxLengths Set the maximum lengths of the rope segments.

Supertypes

See Also