Shape

Shapes are solid 2d geometrical objects which handle the mass and collision of a Body in love.physics.

Shapes are attached to a Body via a Fixture. The Shape object is copied when this happens.

The Shape's position is relative to the position of the Body it has been attached to.

Constructors

love.physics.newChainShape Creates a new ChainShape. Added since 0.8.0
love.physics.newCircleShape Creates a new CircleShape.
love.physics.newEdgeShape Creates a new EdgeShape. Added since 0.8.0
love.physics.newPolygonShape Creates a new PolygonShape.
love.physics.newRectangleShape Shorthand for creating rectangluar PolygonShapes.

Functions

Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.
Shape:destroy Explicitly destroys the Shape. Removed in 0.8.0
Shape:getBody Get the body the shape is attached to. Added since 0.7.0 Removed in 0.8.0
Shape:getData Get the data set with setData. Removed in 0.8.0
Shape:getMask Gets which categories this shape should NOT collide with. Removed in 0.8.0
Shape:getType Gets a string representing the Shape.
Shape:rayCast Casts a ray against the shape. Added since 0.8.0
Shape:setData Set data to be passed to the collision callback. Removed in 0.8.0
Shape:setMask Sets which categories this shape should NOT collide with. Removed in 0.8.0

Enums

ShapeType The different types of Shapes, as returned by Shape:getType.

Supertypes

Subtypes

ChainShape A ChainShape consists of multiple line segments.
CircleShape Circle extends Shape and adds a radius and a local position.
EdgeShape EdgeShape is a line segment.
PolygonShape Polygon is a convex polygon with up to 8 sides.

See Also