Joystick:isGamepadDown
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Checks if a virtual gamepad button on the Joystick is pressed. If the Joystick is not recognized as a Gamepad or isn't connected, then this function will always return false.
Function
Synopsis
anyDown = Joystick:isGamepadDown( button1, button2, button3, ... )
Arguments
-
GamepadButton buttonN
- The gamepad button to check.
Returns
-
boolean anyDown
- True if any supplied button is down, false if not.
See Also
Category: