MouseJoint
For controlling objects with the mouse.
Constructors
love.physics.newMouseJoint | Create a joint between a body and the mouse. |
Functions
Joint:destroy | Explicitly destroys the Joint. | ||
Joint:getAnchors | Get the anchor points of the joint. | ||
Joint:getBodies | Gets the bodies that the Joint is attached to. |
![]() |
|
Joint:getCollideConnected | Gets whether the connected Bodies collide. | ||
Joint:getReactionForce | Returns the reaction force on the second body. | ||
Joint:getReactionTorque | Returns the reaction torque on the second body. | ||
Joint:getType | Gets an string representing the type. | ||
Joint:getUserData | Returns the Lua value associated with this Joint. |
![]() |
|
Joint:isDestroyed | Gets whether the Joint is destroyed. |
![]() |
|
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. | ||
Joint:setUserData | Associates a Lua value with the Joint. |
![]() |
|
MouseJoint:getDampingRatio | Returns the damping ratio. |
![]() |
|
MouseJoint:getFrequency | Returns the frequency. |
![]() |
|
MouseJoint:getMaxForce | Gets the highest allowed force. | ||
MouseJoint:getTarget | Gets the target point. | ||
MouseJoint:setDampingRatio | Sets a new damping ratio. |
![]() |
|
MouseJoint:setFrequency | Sets a new frequency. |
![]() |
|
MouseJoint:setMaxForce | Sets the highest allowed force. | ||
MouseJoint:setTarget | Sets the target point. |
Supertypes
See Also
Category: