love.physics.newChainShape
Available since LÖVE 0.8.0 |
This function is not supported in earlier versions. |
Creates a new ChainShape.
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Due to a limitation of the current collision algorithm, collision with chain shapes can react in a odd manner. see [here] |
Function
Synopsis
shape = love.physics.newChainShape( loop, x1, y1, x2, y2, ... )
Arguments
-
boolean loop
- If the chain should loop back to the first point.
-
number x1
- The x position of the first point.
-
number y1
- The y position of the first point.
-
number x2
- The x position of the second point.
-
number y2
- The y position of the second point.
Returns
-
ChainShape shape
- The new shape.
See Also
Category: