Category:Enums
All Enums
AlignMode | Text alignment. |
AreaSpreadDistribution | Types of particle area spread distribution. |
BlendMode | Different ways you do alpha blending. |
BodyType | The types of a Body. |
BufferMode | Buffer modes for File objects. |
CanvasFormat | Canvas formats. |
ColorMode | Controls whether images will be affected by the current color. |
CompressedFormat | Compressed image data formats. |
CursorType | Types of hardware cursors. |
DistanceModel | The different distance models. |
DrawMode | Controls whether shapes are drawn as an outline, or filled. |
Event | Arguments to love. |
FileDecoder | How to decode a given FileData. |
FileMode | The different modes you can open a File in. |
FilterMode | How the image is filtered when scaling. |
FullscreenType | Types of fullscreen modes. |
GamepadAxis | Virtual gamepad axes. |
GamepadButton | Virtual gamepad buttons. |
GraphicsFeature | Graphics features that can be checked for with love. |
GraphicsLimit | Types of system-dependent graphics limits checked for using love. |
ImageFormat | Encoded image formats. |
JointType | Different types of joints. |
JoystickHat | Joystick hat positions. |
JoystickInputType | Types of Joystick inputs. |
KeyConstant | All the keys you can press. |
LineJoin | Line join style. |
LineStyle | The styles in which lines are drawn. |
MeshDrawMode | How a Mesh's vertices are used when drawing. |
MessageBoxType | Types of message box dialogs. |
MouseConstant | Mouse buttons. |
ParticleInsertMode | How newly created particles are added to the ParticleSystem. |
PointStyle | How points should be drawn. |
PowerState | The basic state of the system's power supply. |
ShapeType | The different types of Shapes, as returned by Shape:getType. |
SourceType | Types of audio sources. |
SpriteBatchUsage | Usage hints for SpriteBatches to optimize sprite data storage on the GPU. |
StackType | Graphics state stack types used with love. |
TextureFormat | Image texture formats. |
TimeUnit | Units that represent time. |
WrapMode | How the image wraps inside a large Quad. |
Category: