World
A world is an object that contains all bodies and joints.
Constructors
love.physics.newWorld | Creates a new World. |
Functions
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. | ||
World:destroy | Destroys the world. |
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World:getAllowSleeping | Returns the sleep behaviour of the world. |
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World:getBodyCount | Returns the number of bodies in the world. | ||
World:getBodyList | Returns a table with all bodies. |
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World:getCallbacks | Returns functions for the callbacks during the world update. | ||
World:getContactCount | Returns the number of contacts in the world. |
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World:getContactFilter | Returns the function for collision filtering. |
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World:getContactList | Returns a table with all contacts. |
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World:getGravity | Get the gravity of the world. | ||
World:getJointCount | Returns the number of joints in the world. | ||
World:getJointList | Returns a table with all joints. |
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World:isAllowSleep | Get the sleep behaviour of the world. |
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World:isDestroyed | Gets whether the World is destroyed. |
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World:isLocked | Returns if the world is updating its state. |
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World:isSleepingAllowed | Gets the sleep behaviour of the world. |
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World:queryBoundingBox | Calls a function for each fixture inside the specified area. |
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World:rayCast | Casts a ray and calls a function with the fixtures that intersect it. |
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World:setAllowSleep | Set the sleep behaviour of the world. |
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World:setAllowSleeping | Sets the sleep behaviour of the world. |
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World:setCallbacks | Sets functions to be called when shapes collide. |
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World:setContactFilter | Sets a function for collision filtering. |
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World:setGravity | Set the gravity of the world. | ||
World:setMeter | Set the scale of the world. |
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World:setSleepingAllowed | Sets the sleep behaviour of the world. |
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World:translateOrigin | Translates the World's origin. |
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World:update | Update the state of the world. |
Supertypes
See Also
Category: