love.graphics.newImageFont
Available since LÖVE 0.2.0 |
This function is not supported in earlier versions. |
Creates a new Font by loading a specifically formatted image. There can be up to 256 glyphs.
![]() |
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
![]() |
In versions prior to 0.9.0, LÖVE expects ISO 8859-1 encoding for the glyphs string. |
Function
Synopsis
font = love.graphics.newImageFont( filename, glyphs )
Arguments
-
string filename
- The filepath to the image file.
-
string glyphs
- A string of the characters in the image in order from left to right.
Returns
-
Font font
- A Font object which can be used to draw text on screen.
Function
Synopsis
font = love.graphics.newImageFont( data, glyphs )
Arguments
-
Data data
- The encoded data to decode into image data.
-
string glyphs
- A string of the characters in the image in order from left to right.
Returns
-
Font font
- A Font object which can be used to draw text on screen.
Function
Synopsis
font = love.graphics.newImageFont( imageData, glyphs )
Arguments
-
ImageData imageData
- The ImageData object to create the font from.
-
string glyphs
- A string of the characters in the image in order from left to right.
Returns
-
Font font
- A Font object which can be used to draw text on screen.
Function
Synopsis
font = love.graphics.newImageFont( image, glyphs )
Arguments
-
Image image
- The Image object to create the font from.
-
string glyphs
- A string of the characters in the image in order from left to right.
Returns
-
Font font
- A Font object which can be used to draw text on screen.
See Also
Category: